You know, this is the second time I've created an unpopular build only to have people decide it was cool later. I'm not claiming to have invented spines/DA; I'm sure other people (who must have been extremely weird) tried it before me. But it was certainly before everyone and their mom was walking around alternatively spewing poisonous quills and wristcutting.
On an unrelated note, while I am on Raven (but also at other times) I am often asked "Kur, why are you so awesome? How can I be awesome like you?"
I will tell you my secret.
Mukashi mukashi aru tokoro, I was thinking about making a spines/regen, maybe -- or maybe an MA/something. I was searching for two sets which would complement each other, and then I remembered -- although Quills was largely useless to me before, what if I combined it with another damage aura... say, Death Shroud? I had never thought of creating a dark/ or a /dark scrapper before because (let's face it) they look depressing. However, after I finally bothered to look at the /dark set, I realized...
1) Death Shroud, while completely useless to a jerk/friend of mine who thought he was some sort of a kat/dark scrapper-tank, was totally cool.
2) Many auras, including a disorient, a fear (*I* like fear, so shut up).
3) Dark regen is like the Howling Twilight of heals.
4) Self rez
5) Psi resist
6) Stealth!
Combined with the fact that Spines is the most badassinest AoE scrapper primary, we have a winner. Yes, you too can apply slows, toxic, and weirdass shit like slotting your fear aura for psi damage! Spines/dark... when it comes to PvE, it beats spines/regen like a red-headed orphan child.
Power Breakdown: SpinesBarb Swipe: No. Lame. Long animation and crappy damage.
Lunge: A nice attack to have when you're growing up, although it becomes much less useful later. Standard melee single target attack.
Spine Burst: Make everyone's day a little worse by spraying poisonous spines in a nice PBAoE. You'll be using this often, because it's one of the best moves you have. Wheee!
Build Up: A must-have, of course.
Impale: This is a short ranged attack which aside from immobilizing enemies and doing some nice single target damage, also BRINGS DOWN FLIERS. EAT IT, LEAD SHOCKER. EAT IT. Just don't try to use this to pull, because they won't budge (immobilize, duh).
Confront: Not necessary. Quills + Death Shroud will make enemies PLENTY mad at you, and if that tank really really can't take you stealing his aggro, no sense fighting about it.
Quills: Mm, yeah. A PBAoE damage aura with slows. Plus it makes delightful noises when you stab things.
Ripper: You can actually hit more than one person with this if you line it up right.. but it's usually not worth my while. Still, some nice damage and knockdown.
Throw Spines This is the most satisfying move in your arsenal. Huge range, nice wide cone, and spines everywhere. It's spectacular for large groups, and almost impossible to miss. I mean seriously, if you miss with Throw Spines, you might have a future as our next vice president.
Power Breakdown: Dark Armor or Darkness Armor or whatever. Army of Darkness.
S/L def:
Murky Cloud
Obsidian Shield: Laugh at all the other scrappers (except SR, of course <3), because you have PSI RESISTANCE. You are, in fact, SO INCREDIBLY EMO that mental attacks can do little more than scratch you. In exchange, however, you will be knocked on your ass all the time.
Cloak of Fear: Apparently, scaring the crap out of people takes a lot of energy. Fear isn't the most useful thing to a spines/dark (seeing as how it's nullified by hitting someone, which you're doing all the time as an AoE scrapper). But it's kinda cool to have anyways and you can slot psi damage into it.
Disorient: The powers of darkness amass to give you enemies a severe helping of... vertigo. Yes, this power makes your foes wander around like drunken football players after a big game (which is to say, like football players).
Death Shroud: Same as quills, essentially, but you get it sooner and it's less resisted in the late game.
Self Rez: The ultimate sore loser power, this rez brings you back to life by stealing it from enemies around you. It also disorients everything in the area, because you're a jerk and hate everyone.
Cloak of Darkness: This power is cool because it makes you stealthy. It is uncool because it makes you invisible (STEALTH, DAMMIT, NOT INVISIBLE) except for your spines, which makes you look like s stupid bunch of floating bananas. For some reason, bad guys are INFURIATED by magical floating bananas, but that's okay, because they need potassium. Delivered involuntarily. INTO THEIR FACE.
Dark Regeneration: As I said before, the Howling Twilight of heals. For each enemy you hit, you get healed. I shit you not. It heals me around 300-400 HP per bad guy, which makes Beating On Lots of Things even more attractive; I don't get healed completely unless there's at least 2 or 3 jerks around to fuel my boundless rage.
Pros: ANNIHILATION AT THE SPEED OF AWESOME, slotting weird shit no one else can
Cons: Floating bananas syndrome, end, AVs